
Monster Hunter: World – Armor Skills
Will be updated regularly for an easier look of current armor skills and the builds associated with it.
Welcome to the world of color armor skill icon which no specific rule or condition. So your best guess for an armor skill is mostly its name. As the icon’s color does not tell exactly what kind of armor skills you gonna get.
ARMOR SKILLS | DETAILS |
Attack Boosts
|
Level 1 – Attack +3 |
Level 2 – Attack +6 | |
Level 3 – Attack +9 | |
Level 4 – Attack +12 Affinity +5% | |
Level 5 – Attack +15 Affinity +5% | |
Level 6 – Attack +18 Affinity +5% | |
Level 7 – Attack +21 Affinity +5% | |
Agitator
|
Level 1 – While active, grant attack +4 and increases affinity by 3% |
Level 2 – While active, grant attack +8 and increases affinity by 6% | |
Level 3 – While active, grant attack +12 and increases affinity by 9% | |
Level 4 – While active, grant attack +16 and increases affinity by 12% | |
Level 5 – While active, grant attack +20 and increases affinity by 15% | |
Peak Performance
|
Level 1 – While Active, grant attack +5 |
Level 2 – While Active, grant attack +10 | |
Level 3 – While Active, grant attack +20 | |
Heroic
|
Level 1 – While Active, increase attack power by 5% and defense by 15 |
Level 2 – While Active, increase attack power by 10% and defense by 20 | |
Level 3 – While Active, increase attack power by 15% and defense by 25 | |
Level 4 – While Active, increase attack power by 20% and defense by 30 | |
Level 5 – While Active, increase attack power by 30% and defense by 40 | |
Fortify
|
Increases attack by 10% and defense by 15% each time you fall in battle. |
Resentment
|
Level 1 – While Active, grant attack +5 |
Level 2 – While Active, grant attack +10 | |
Level 3 – While Active, grant attack +15 | |
Level 4 – While Active, grant attack +20 | |
Level 5 – While Active, grant attack +25 | |
Critical Eye
|
Level 1 – Affinity +3% |
Level 2 – Affinity +6% | |
Level 3 – Affinity +10% | |
Level 4 – Affinity +10% | |
Level 5 – Affinity +20% | |
Level 6 – Affinity +25% | |
Level 7 – Affinity +30% | |
Critical Boost
|
Level 1 – Increase damage dealt with critical hits by 30% |
Level 2 – Increase damage dealt with critical hits by 35% | |
Level 3 – Increase damage dealt with critical hits by 40% | |
Weakness Exploit
|
Level 1 – Attack that hit weak spots have 15% increased affinity |
Level 2 – Attack that hit weak spots have 30% increased affinity | |
Level 3 – Attack that hit weak spots have 50% increased affinity | |
Critical Draw
|
Level 1 – Draw Attack affinity +30% |
Level 2 – Draw Attack affinity +60% | |
Level 3 – Draw Attack affinity +100% | |
Latent Power
|
Level 1 – 10% increased affinity and 10% reduced stamina depletion |
Level 2 – 20% increased affinity and 20% reduced stamina depletion | |
Level 3 – 30% increased affinity and 30% reduced stamina depletion | |
Level 4 – 40% increased affinity and 40% reduced stamina depletion | |
Level 5 – 50% increased affinity and 50% reduced stamina depletion | |
Maximum Might
|
Level 1 – When Stamina is full, increase Affinity by 10% |
Level 2 – When Stamina is full, increase Affinity by 20% | |
Level 3 – When Stamina is full, increase Affinity by 30% | |
Affinity Sliding
|
Increase affinity by 30% for a short time after sliding |
Defense Boost
|
Level 1 – Defense +5 |
Level 2 – Defense +10 | |
Level 3 – Defense +15 | |
Level 4 – Defense +20 All Elemental Resistance + 3 | |
Level 5 – Defense +25 All Elemental Resistance + 4 | |
Level 6 – Defense +30 All Elemental Resistance + 5 | |
Level 7 – Defense +35 All Elemental Resistance + 6 | |
Guard
|
Level 1 – Very slightly decreases the impact of attacks and reduces stamina depletionn |
Level 2 – Slightly decrease the impact of attacks and reduces stamina depletion by 15% | |
Level 3 – Greatly decrease the impact of attacks and reduces stamina depletion by 15% | |
Level 4 – Greatly decrease the impact of attacks and reduces stamina depletion by 30% | |
Level 5 – Massively decrease the impact of attacks and reduces stamina depletion by 50% | |
Guard Up
|
Allows you to guard against ordinarily unblockable attacks |
Evade Extender
|
Level 1 – Slightly extends evasion distance |
Level 2 – Extends evasion distance. | |
Level 3 – Greatly extends evasion distance. | |
Evade Window
|
Level 1 – Very slightly increases invulnerability window |
Level 2 – Slightly increases invulnerability window | |
Level 3 – Increases invulnerability window | |
Level 4 – Greatly increases invulnerability window | |
Level 5 – Massively increases invulnerability window | |
Divine Blessing
|
Level 1 – While Active, reduces damage taken by 15% |
Level 2 – While Active, reduces damage taken by 15% | |
Level 3 – While Active, reduces damage taken by 15% | |
Resuscitate
|
Level 1 – Improves evasion and reduces stamina depletion when afflicted with abnormal status effects |
Health Boost
|
Level 1 – Health +15 |
Level 2 – Health +30 | |
Level 3 – Health +50 | |
Recovery Up
|
Level 1 – Increases the amount restored when restoring Health 10% |
Level 2 – Increases the amount restored when restoring Health 20% | |
Level 3 – Increases the amount restored when restoring Health 30% | |
Recovery Speed
|
Level 1 – Speeds healing of recoverable damage (the red portion of the health gauge (Double) |
Level 2 – Speeds healing of recoverable damage (the red portion of the health gauge (Triple) | |
Level 3 – Speeds healing of recoverable damage (the red portion of the health gauge (Quadruple) | |
Hasten Recovery
|
Regenerates your health as you continuously attack a monster. |
Super Recovery
|
Allows recovery to exceed the red portion of the health gauge |
Stamina Cap Up
|
Increase Stamina Cap (200) |
Guts
|
Above a certain health threshold, you withstand an attack that would normally cart you (once only) |
Constitution
|
Level 1 – Reduces stamina depletion when performing stamina-draining moves such as evading -(10%) |
Level 2 – Reduces stamina depletion when performing stamina-draining moves such as evading – (20%) | |
Level 3 – Reduces stamina depletion when performing stamina-draining moves such as evading – (30%) | |
Level 4 – Reduces stamina depletion when performing stamina-draining moves such as evading – (40%) | |
Level 5 – Reduces stamina depletion when performing stamina-draining moves such as evading – (50%) | |
Stamina Surge
|
Level 1 – Stamina recovery speed +10% |
Level 2 – Stamina recovery speed +20% | |
Level 3 – Stamina recovery speed +30% | |
Hunger Resistance
|
Level 1 – Reduces the time before stamina cap is reduced during hunt (30%) |
Level 2- Reduces the time before stamina cap is reduced during hunt (60%) | |
Level 3 – No more Reduction | |
Marathon Runner
|
Level 1 – Reduces stamina draining for actions that continuously use the stamina (dashing, climbing…) 15% |
Level 2 – Reduces stamina draining for actions that continuously use the stamina (dashing, climbing…) 30% | |
Level 3 – Reduces stamina draining for actions that continuously use the stamina (dashing, climbing…) 50% | |
Adrenaline
|
Level 1 – Reduces Stamina depletion when HP drops below 40% |
Handicraft
|
Level 1 – Weapon sharpness +10 |
Level 1 – Weapon sharpness +11 | |
Level 1 – Weapon sharpness +12 | |
Master’s Touch
|
Level 1 – Prevent Sharpness loss during critical hits |
Razor Sharp/Spare Shot
|
Level 1 – Reduce Sharpness loss. For Ranged Weapons, shots have a chance to not using ammo |
Protective Polish
|
Level 1 – After sharpening, weapons sharpness does not loss for 60 seconds |
Wide-Range
|
Level 1 – Item Usage will affect nearby allies with 33% of effect |
Level 2 – Item Usage will affect nearby allies in a wider radius with 33% of the effect | |
Level 3 – Item Usage will affect nearby allies in a wider radius with 66% of the effect | |
Level 4 – Item Usage will affect nearby allies in a much wider radius with 66% of the effect | |
Level 5 – Item Usage will affect nearby allies in a much wider radius with full effect | |
Item Prolonger
|
Level 1 – Extend the duration of item effects +10% |
Level 2 – Extend the duration of item effects +15% | |
Level 3 – Extend the duration of item effects +50% | |
Free Meal
|
Level 1 – Occasionally consumes food or items for free (Activate 25% of the time) |
Speed Eating
|
Level 1 – Consume items 20% Faster |
Level 2 – Consume items 84% Faster | |
Level 3 – Consume items 180% Faster | |
Bombardier
|
Level 1 – Boost explosion damage +10% |
Level 2 – Boost explosion damage +20% | |
Level 3 – Boost explosion damage +30% | |
Mushroomancer
|
Level 1 – Let you digest Blue Mushrooms and Toadstools to gain effects |
Level 2 – + Nitroshrooms and Parashrooms | |
Level 3 – + Mandragoras, Devil’s Blight & Exciteshrooms | |
Dragon Resistance
|
Level 1 – Dragon Resistance + 6 |
Level 2 – Dragon Resistance +12 | |
Level 3 – Dragon Resistance +20 Defense +10 | |
Water Resistance
|
Level 1 – Water Resistance + 6 |
Level 2 – Water Resistance +12 | |
Level 3 – Water Resistance +20 Defense +10 | |
Ice Resistance
|
Level 1 – Ice Resistance + 6 |
Level 2 – Ice Resistance +12 | |
Level 3 – Ice Resistance +20 Defense +10 | |
Thunder Resistance
|
Level 1 – Thunder Resistance + 6 |
Level 2 – Thunder Resistance +12 | |
Level 3 – Thunder Resistance +20 Defense +10 | |
Blight Resistance
|
Level 1 – Reduces the duration of all elemental blights by 30% |
Level 2 – Reduces the duration of all elemental blights by 60% | |
Level 3 – Nullifies effects of all elemental blights | |
Poison Resistance
|
Level 1 – Reduces poison durations by 30% |
Level 2 – Reduces poison durations by 60% | |
Level 3 – Nullify poison | |
Paralysis Resistance
|
Level 1 – Reduces paralysis durations by 30% |
Level 2 – Reduces paralysis durations by 60% | |
Level 3 – Nullify paralysis | |
Sleep Resistance
|
Level 1 – Reduces sleep durations by 30% |
Level 2 – Reduces sleep durations by 60% | |
Level 3 – Nullify sleep | |
Stun Resistance
|
Level 1 – Reduces stun durations by 30% |
Level 2 – Reduces stun durations by 60% | |
Level 3 – Nullify stun | |
Blast Resistance
|
Level 1 – Reduces blast durations by 30% |
Level 2 – Reduces blast durations by 60% | |
Level 3 – Nullify blast | |
Bleeding Resistance
|
Level 1 – Decrease damage while Bleeding |
Level 2- Greatly Decrease damage while Bleeding | |
Level 3- Nullify Bleeding | |
Muck Resistance
|
Level 1 – Reduces limitation when stuck in Monster’s muck |
Iron Skin
|
Level 1 – Reduces Defense Down durations by 30% |
Level 2 – Reduces Defense Down durations by 60% | |
Level 3 – Nullify Defense Down | |
Effluvia Resistance
|
Level 1 – Reduces Effluvial Buildup |
Level 2 – Greatly reduces Effluvial Buildup | |
Level 3 – Prevents Effluvial Buildup | |
Earplugs
|
Level 1 – Slightly reduces the effect of weak monster roars |
Level 2 – Reduces the effect of weak monster roars | |
Level 3 – Nullify weak monster roars | |
Level 4 – Nullify weak monster roars and reduces effects of strong monster roars | |
Level 5 – Nullify all monsters roar | |
Windproof
|
Level 1 – Slightly reduces the effect of minor wind pressure |
Level 2 – Reduces the effect of minor wind pressure | |
Level 3 – Negate the effect of minor wind pressure | |
Level 4 – Negate the effect of minor wind pressure and reduces the effects of major wind pressures | |
Level 5 – Negate the effect of wind pressure | |
Tremor Resistance
|
Level 1 – Nullifies Minor Ground Tremors |
Level 2- Nullifies Minor Ground Tremors and reduces the effects of major ground tremors | |
Level 3 – Nullifies Ground Tremor | |
Heat Guard | Level 1 – Nullifies Heat Damage |
Effluvial Expert
|
Level 1 – Nullifies damage from Effluvia in Rotten Vale and reduces Damages from acid |
Nullify Wind Pressure
|
Level 1 – Negates all wind pressure |
Dragon Attack
|
Level 1 – Dragon Attack +30 |
Level 2 – Dragon Attack +60 | |
Level 3 – Dragon Attack +100 | |
Level 4 – Dragon Attack +5% Bonus +100 | |
Level 5 – Dragon Attack +10% Bonus +100 | |
Ice Attack
|
Level 1 – Ice Attack +30 |
Level 2 – Ice Attack +60 | |
Level 3 – Ice Attack +100 | |
Level 4 – Ice Attack +5% Bonus +100 | |
Level 5 – Ice Attack +10% Bonus +100 | |
Water Attack
|
Level 1 – Water Attack +30 |
Level 2 – Water Attack +60 | |
Level 3 – Water Attack +100 | |
Level 4 – Water Attack +5% Bonus +100 | |
Level 5 – Water Attack +10% Bonus +100 | |
Thunder Attack | Level 1 – Thunder Attack +30 |
Level 2 – Thunder Attack +60 | |
Level 3 – Thunder Attack +100 | |
Level 4 – Thunder Attack +5% Bonus +100 | |
Level 5 – Thunder Attack +10% Bonus +100 | |
Dragon Attack
|
Level 1 – Dragon Attack +30 |
Level 2 – Dragon Attack +60 | |
Level 3 – Dragon Attack +100 | |
Level 4 – Dragon Attack +5% Bonus +100 | |
Level 5 – Dragon Attack +10% Bonus +100 | |
Blast Attack
|
Level 1 – Blast Attack +30 |
Level 2 – Blast Attack +60 | |
Level 3 – Blast Attack +100 | |
Level 4 – Blast Attack +5% Bonus +100 | |
Level 5 – Blast Attack +10% Bonus +100 | |
Critical Element | Level 1 – Allow Elemental Damage when landing Critical hits |
Poison Duration Up
|
Level 1 – Extends the duration of your poison’s effect on monsters |
Poison Attack
|
Level 1 – Increase Poison buildup by 5%. Bonus +10 |
Level 2 – Increase Poison buildup by 10%. Bonus +10 | |
Level 3 – Increase Poison buildup by 20%. Bonus +10 | |
Paralysis Attack
|
Level 1 – Increase Paralysis buildup by 5%. Bonus +10 |
Level 2 – Increase Paralysis buildup by 10%. Bonus +10 | |
Level 3 – Increase Paralysis buildup by 20%. Bonus +10 | |
Sleep Attack
|
Level 1 – Increase Sleep buildup by 5%. Bonus +10 |
Level 2 – Increase Sleep buildup by 10%. Bonus +10 | |
Level 3 – Increase Sleep buildup by 20%. Bonus +10 | |
Blast Attack
|
Level 1 – Increase Blast buildup by 5%. Bonus +10 |
Level 2 – Increase Blast buildup by 10%. Bonus +10 | |
Level 3 – Increase Blast buildup by 20%. Bonus +10 | |
Critical Status
|
Level 1 – Increase abnormal status damage when landing critical hits |
Normal Shots
|
Level 1 – Increase damage of normal ammo and normal arrows (stack with Power Coating) |
Piercing Shots
|
Level 1 – Increase damage of piercing ammo and Dragon piercer |
Spread/Power Shots
|
Level 1 – Increase damage of Spread Ammo and Power Shot Arrows |
Free Element/Ammo Up | Level 1 – Draw out 33% of Hidden Element and expands clip size for certain types of ammo |
Level 2 – Draw out 66% of Hidden Element and expands clip size for more types of ammo | |
Level 3 – Draw out 100% of Hidden Element and expands clip size for almost all ammo types (excluding Wyvern) | |
Focus
|
Level 1 – Increase gauge fill rates by 5% and reduce charge time by 5% |
Level 2 – Increase gauge fill rates by 10% and reduce charge time by 10% | |
Level 3 – Increase gauge fill rates by 20% and reduce charge time by 15% | |
Power Prolonger | Level 1 – Increase power up duration for Long Sword, Charge Blade, Insect Glaives, Dual Blades & Switch Axe by 10%
Level 2 – Increase power up duration for Long Sword, Charge Blade, Insect Glaives, Dual Blades & Switch Axe by 20% Level 3 – Increase power up duration for Long Sword, Charge Blade, Insect Glaives, Dual Blades & Switch Axe by 30% |
Part Breaker | Level 1 – Increase the chance to break monster parts by 10% |
Level 2 – Increase the chance to break monster parts by 20% | |
Level 3 – Increase the chance to break monster parts by 30% | |
Slugger | Level 1 – Increase stun power by 10% |
Level 2 – Increase stun power by 20% | |
Level 3 – Increase stun power by 30% | |
Stamina Thief | Level 1 – Exhaust power +10% |
Level 2 – Exhaust power +20% | |
Level 3 – Exhaust power +30% | |
Master Mounter | Level 1 – Increase the chance of mounting a monster |
Airborne | Level 1 – Increase damage of jumping attacks by 10% |
Horn Maestro | Level 1 – Extends Hunting horn buff durations and health recovery |
Capacity Boost | Level 1 – Increase Gunlance shells, Charge Blade capacity by 1 |
Special Ammo Boost | Level 1 – Increase power of Bowgun special ammo and Dragon Piercer by 10% |
Level 2 – Increase power of Bowgun special ammo and Dragon Piercer by 20% | |
Artillery | Level 1 – Increase Gunlance shells, Charge Blade Phial Attacks, Sticky Ammo, Wyvern’s Fire damage by 10%, also reduces Wyvern’s Fire cooldown by 15% |
Level 2 – Increase Gunlance shells, Charge Blade Phial Attacks, Sticky Ammo, Wyvern’s Fire damage by 20%, also reduces Wyvern’s Fire cooldown by 30% | |
Level 3 – Increase Gunlance shells, Charge Blade Phial Attacks, Sticky Ammo, Wyvern’s Fire damage by 30%, also reduces Wyvern’s Fire cooldown by 50% | |
Heavy Artillery | Level 1 – Increase Power of Ballistae and cannons by 10% |
Level 2 – Increase Power of Ballistae and cannons by 20% | |
Mind’s Eye/Ballistics | Level 1 – Prevent attacks from being deflected. Shorten Ranged Weapon critical distance |
Bludgeoner | Level 1 – Increase attacks when weapons lose sharpness. Increase ranged weapons melee attacks and stunning capability |
Non-elemental Boost | Level 1 – Increase attack for the non-elemental weapon (Bowgun that cannot use elemental ammo) |
Elemental Airborne | Level 1 – Increase elemental damage for Jumping attacks |
Elderseal Boost | Level 1 – Boosts Elderseal one level |
Bow Charge Plus | Level 1 – Increase Max Bow Charge (Normally 3) |
Poison Functionality | Level 1 – Let you use poison coating |
Para Functionality | Level 1 – Let you use Para coating |
Sleep Functionality | Level 1 – Let you use Sleep coating |
Blast Functionality | Level 1 – Let you use Blast coating |
Slinger Capacity | Level 1 – Increase loading capacity for ammo from plants or ground |
Level 2 – Increase loading capacity for some ammo dropped from monsters | |
Level 3 – Increase loading capacity for all ammo dropped from monsters | |
Dungmaster | Level 1 – Make dung pods more effective (causing monster runaway more easily) |
Leap of Faith | Level 1 – Enable Dive-evade (Superman Dive) even when facing monsters |
Stealth | Level 1 – Make monster loose sight of you easier |
Level 2 – Make monster loose sight of you moderately easier | |
Level 3 – Make monster loose sight of you moderately much easier | |
Flinch Free | Level 1 – Prevents Knockback |
Level 2 – Prevent standard knockback, and reduce trip to a knockback | |
Level 3 – Nullify knockback and trip | |
Scoutfly Range Up | Level 1 – Widen scoutfly range |
Speed Crawler
|
Level 1 – Raise speed when crouching |
Jump Master
|
Level 1 – Nullify knockback when jumping |
Sporepuff Expert
|
Level 1 – Recover 20 Health with sporebuff |
Level 2 – Recover 35 Health with sporebuff | |
Level 3 – Recover 60 Health with sporebuff | |
Aquatic Expert
|
Level 1 – Prevents water from slowing movement |
Level 2 – Prevents water from slowing movement and improves evasion while in water | |
Level 3 – Prevents water from slowing movement and greatly improves evasion while in water | |
Cliffhanger
|
Level 1 – Reduces stamina drain while climbing by 25% |
Blindsider
|
Level 1 – Increase the success rate of flash effects |
Scholar | Level 1 – Speed up the progress of research level and special investigation |
Detector
|
Level 1 – Marks rare sites on the map |
Master Fisher | Level 1 – Increase reeling time while fishing, catch large fish easier |
Pro Transporter
|
Level 1 – Increase movement speed while carrying items and reduces dropping chances |
Master Gatherer
|
Level 1 – Increase gathering speed and prevent knockback while gathering |
Honey Hunter
|
Level 1 – One more honey per gather |
Carving Pro
|
Level 1 – Prevent small knockback while carving |
Botanist
|
Level 1 – One extra consumable herb per gather |
Level 2 – One extra consumable herb, fruit, nut, or seed item per gather | |
Level 3 – One extra consumable herb, fruit, nut, seed or insect item per gather | |
Level 4 – One extra consumable herb, fruit, nut, seed, insect or mushroom item per gather | |
Geologist
|
Level 1 – One more gather for bone piles |
Level 2 – One more gather for bone piles, special items gathering points. | |
Level 3 – One more gather for bone piles, special item gathering points, mining outcrops | |
Entomologist
|
Level 1 – Increases the chances of small insect corpse being left behind |
Level 2 – Greatly increases the chances of small insect corpse being left behind | |
Level 3 – Small insect corpses will not be destroyed | |
Scenthound
|
Level 1 – Increase scoutflies gauge fill rates when investigating the monster’s track |
Forager’s Luck
|
Level 1 – Increase change of respawning for gathering points |
BBQ Master
|
Level 1 – Cook Well-done steak easier |
Capture Master
|
Level 1 – High chance of increase capture rewards (no effect when joining mid-quest) |
Good Luck
|
Level 1 – Good chance of increased quest rewards (no effect when joining mid-quest) |
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- Monster Hunter World - Iceborne
- February 15, 2019